Is there a qu8ick way to move the playerstart to different spot on the map?
Yep — a few quick tricks for that in Unreal:
**1. In the viewport:**
– Select the **PlayerStart** actor.
– Press **F** to focus on it.
– Then just **drag** it with the **Translate Gizmo (W key)** or hold **Alt + middle mouse** to move around.
– You can also move it up/down using the blue arrow (Z-axis).
**2. With snapping:**
– Turn on **Grid Snapping (G key)** for precise placement — handy for aligning to floors.
– Hold **End** while dragging to **drop it to the ground** automatically.
**3. Move by numbers (precise):**
– With PlayerStart selected, open **Details → Transform → Location** and type the coordinates you want.
– You can copy coordinates from another actor by right-clicking → *Copy Location*, then paste into PlayerStart.
**4. If you want to teleport it to where the camera is:**
– Select it, then hit **Ctrl + Shift + F** — that instantly moves it to your **current editor camera view**.
That last one’s the “instant warp” trick most devs use.
f you want to teleport it to where the camera is:
Select it, then hit Ctrl + Shift + F — that instantly moves it to your current editor camera view. <SetRelativeLocation(NewLocation);
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### 🧩 Quick Notes
– To make multiple orbits, add more spheres with different radii and speeds.
– If you want true *gravitational* orbit, you can later add physics + vector math for centripetal force.
Want me to turn this into a Blueprint node layout (pins and flow)?