Paragon animation setup help

I am unable to get the animation working for the paragon asset character, WTF the actual f. I will start a new level and import the character when you tell me what prohect to start with – 3rd person, blank, or ??

Yep, classic Paragon pain. Those assets were made in another era, under different blueprint gods, and they often don’t plug in cleanly. But fear not, Dr. Tripper — let’s get you animating instead of anim-angry.

## ✅ Use This Project Template:
**Third Person Template (C++ or BP depending on your poison)**

### Why:
– Already includes movement input and animation blueprint setup.
– Skeletal mesh is Humanoid-compatible, so most animations just work.
– Saves you from having to manually build player controllers, animation instances, etc.
– Plug-and-play ready for Paragon characters like Kallari, Phase, etc.

### ⚙️ After Creating the Project:
1. **Import the Paragon Character** (Kallari, etc.).
2. When prompted, **enable skeleton retargeting** if asked.
3. In the **Content Browser**, open the imported character’s **Animation Blueprint**.
4. If there isn’t one, use the project’s Third Person Animation BP and retarget it.

If this fails to get animation running, it’s usually one of the following:
– **No Anim BP assigned** in the Skeletal Mesh.
– **Not using a compatible skeleton** (should be `UE4_Mannequin_Skeleton`).
– **Character isn’t possessed** by the right player controller.

Want a short setup checklist after import?